Accessibility
Interactive Audio Adventures
Explore accessibility-first text adventures that combine voice-driven input, rich audio playback, and classic narrative design. Start with Enchanted and discover future adventures as they launch.
Each project reflects a different chapter: big MMO ambitions, practical community tools, shipped arcade fun, and accessibility-first design.
Accessibility
Explore accessibility-first text adventures that combine voice-driven input, rich audio playback, and classic narrative design. Start with Enchanted and discover future adventures as they launch.
Community Tool
A GameGlass-style tablet app enabling virtual multi-function displays as game input devices. Designed for creators to build and share custom panels for any game.
Prototype
Originally a scaled-down multiplayer branch of the StarQuest vision. Focused on 10-20 player sessions, tactical gameplay, and rapid prototyping loops.
Prototype
A single-player evolution that carried forward world-building, ships, and mission ideas from Pulsar into a solo format.
Released
A small arcade title built with XNA and released on Xbox XNA, proving that shipping any game teaches more than endless planning.
Long-term Vision
A decades-long MMO concept targeting huge shared battles across full-scale planetary systems. The prototypes sparked nearly every system that followed.
Knowledge Share
An ebook I wrote on Unity networking fundamentals. It is outdated now, but still useful as archive material from that stage of my development journey.